Oct 14, 2007, 03:13 AM // 03:13
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#21
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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Quote:
Originally Posted by Charr
That's the weirdest part, Deep is much older then DoA and yet you can always find people in it willing to do it.
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Well that doesn't surprise me much as imo, the Deep is some of the most fun you can have in GW. Also, in HM the deep can be done in just 1.5 hours, and has fairly good drops at the end.
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Oct 14, 2007, 06:39 AM // 06:39
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#22
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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DoA is so meh.....So much work for CRAPPY rewards it's the reason why I abandoned that place. Give me the deep anytime
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Oct 14, 2007, 07:50 AM // 07:50
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#23
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Well, Doa is an awful place IMO. There's nothing wrong with the difficulty or so, some things has to be difficult, but it's the people that used to be there that scared off 90% of the more casual player IMO. Don't even think of PUGing if you're not in the holy trinity (Sins, paras, ...). Also dont even bother if you switch 1/2 skills in your bar because you can use it better/more effectively because you'll get the word NOOOB thrown at you and being kicked faster than you can even explain your choices..
And then IF you find a decent party ... someone always leaves after half an hour ..
So basically, the people ruined DoA, the so called elite players by being so awfully small minded, and the 'noobs' by being stubborn *insert flame*.
Last edited by Squishy ftw; Oct 14, 2007 at 07:52 AM // 07:52..
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Oct 14, 2007, 12:05 PM // 12:05
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#24
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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DoA can be fixed by allowing Tormented Weapons to be displayed in the HoM. Coincidentally, that is my only gripe with the HoM (I'm cool with the minipet thing originally) is the fact that the 'Obsidian armour' weapon equivalents can't be put in there. As much as I love Destroyer weapons, I would like to be able to put a Tormented Axe in there as well
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Oct 14, 2007, 02:07 PM // 14:07
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#25
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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Quote:
Originally Posted by Squishy ftw
Well, Doa is an awful place IMO. There's nothing wrong with the difficulty or so, some things has to be difficult, but it's the people that used to be there that scared off 90% of the more casual player IMO. Don't even think of PUGing if you're not in the holy trinity (Sins, paras, ...). Also dont even bother if you switch 1/2 skills in your bar because you can use it better/more effectively because you'll get the word NOOOB thrown at you and being kicked faster than you can even explain your choices..
And then IF you find a decent party ... someone always leaves after half an hour ..
So basically, the people ruined DoA, the so called elite players by being so awfully small minded, and the 'noobs' by being stubborn *insert flame*.
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lol so true. Funny part is you don't even need the standard setup any more to mow through it. Theres so many new skills and techniques to play with there.
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Oct 14, 2007, 03:41 PM // 15:41
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#26
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: guildcast Listeners United
Profession: A/E
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Doa is really hard me and some guildies barley lasted 5 mins without getting a party wipe with aggro. people are now farming Slavers GWEN's elite area
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Oct 14, 2007, 07:26 PM // 19:26
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#27
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Krytan Explorer
Join Date: Jul 2006
Guild: pxks
Profession: R/E
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their is more money to be made elsewhere.thats y its abandoned
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Oct 18, 2007, 09:07 AM // 09:07
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#28
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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Most people left DoA because it's much easier to make money some other way, not because it wasn't fun. Most people who farm aren't doing it because it's fun anyway.
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Oct 18, 2007, 10:22 AM // 10:22
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#29
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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DoA is just too hard for its own good. And requires silly Cookie-cutter builds in order to last more then 5 mins in the any of the zones.
Deep, Urgoz and other areas are just less hardcore and that makes them more fun.
Sure you can use that bear elite in the DoA now, but still its pointless when you can just farm other areas then buy an Armbrace from a player once you have the required 100K + 30ectos.
__________________
Guru Event Guide Editor
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Oct 19, 2007, 02:29 PM // 14:29
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#30
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Desert Nomad
Join Date: Jul 2005
Location: Washington State.
Guild: [ToA]
Profession: W/
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Quote:
Originally Posted by RTSFirebat
DoA is just too hard for its own good. And requires silly Cookie-cutter builds in order to last more then 5 mins in the any of the zones.
Deep, Urgoz and other areas are just less hardcore and that makes them more fun.
Sure you can use that bear elite in the DoA now, but still its pointless when you can just farm other areas then buy an Armbrace from a player once you have the required 100K + 30ectos.
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Don't need a cookie cutter build. And who says all the people who go there want to farm the Armbrace?
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Oct 19, 2007, 05:08 PM // 17:08
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#31
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Maryland/DC Area
Guild: Farmers Unite [FU]
Profession: W/
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I think the reward for completing DoA is the problem.
Too much time invested for too little reward.
In the other elite missions, you get a chest and at least one desirable item, in 1/5 the time.
DoA, you have to complete 5 missions before you can actually get the reward.
That is the problem. Do a full DoA run and get 1 item or do Deep/Urgoz/Tombs 5 times and get 5 items.
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Oct 19, 2007, 06:16 PM // 18:16
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#32
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Complete all four areas of DoA at once, saving foundry for last, and you'll get four titan gemstones each. And those are what, about 10k each? That's just on the gems that drop from that chest, you'll get an additional one for completing the quest, a few dozen enemies that have a chance of dropping a green, every enemy has a chance of dropping additional gemstones, etc...
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Oct 19, 2007, 06:57 PM // 18:57
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#33
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Krytan Explorer
Join Date: Oct 2006
Guild: [DVDF]
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"Stupid" as opposed to "fun challenge"
Quote:
Originally Posted by bungusmaximus
... elite missions that can actually get cleared by more then one build...
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Precisely.
In the month after DoA came out, our guild tried a day of DoA action. We spent a whole Saturday trying to get somewhere. This was a reasonably proficient team that has done (and still do) many, many trips to UW, FOW, Urgoz etc, both HM and NM.
In the very first area we were party wiped time and time again. We brainstormed tactics, we changed builds, we changed classes.... no go - we just didn't get any further. After 8 hours of this, we all simply gave it up and left - never to return.
Then, better men than us worked out the "cookie cutter" team build to manage DoA - and we still haven't bothered to go back...
With all the other "elite" areas to play freely in, we feel there's absolutely no reason why we should be "required" to use a "formula" to have fun doing an area.
This is why DoA is dead - it's "Stupid" hard (as opposed to "good fun challenge" hard), and not worth the time it takes to do it without the "cookie cutter team".
My 2 cents.
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Oct 19, 2007, 07:11 PM // 19:11
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#34
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Academy Page
Join Date: May 2007
Guild: Stop Stealing [agro]
Profession: N/
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i got my tormented staff and stoped with 8 people,after that i was farming 3 man foundry with my monk to get titans while theye were on good price.
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Oct 19, 2007, 09:56 PM // 21:56
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#35
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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People are aware that the environmental effects were removed, and enraged was tweaked, right?
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Oct 22, 2007, 11:29 AM // 11:29
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#36
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Krytan Explorer
Join Date: Oct 2006
Guild: [DVDF]
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Yes, Racthoh, most are aware of it... but you know, after the silliness that the DoA experience was before that, we can't get a Guild team together for it - ppl remember it for what it was when they tried it, and won't go back. Now that says more to me than anything else about DoA - our guild can't even get 8 people together for a run. The responses are "meh, no thanks".
And I think this is why you don't have the population there like you do at the other areas. The stupidity of DoA in the first months, before the NM update you mentioned, has put so many people off it that they just simply don't go back. A lot of people went there in the beginning, expecting the fun factor found in the other "elite" areas, and instead were put off it entirely due to the way it was designed.
How many of those people would have even wanted to go back to see what it was like after the update? - not many it seems.
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Oct 22, 2007, 01:44 PM // 13:44
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#37
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Friday
Yes, Racthoh, most are aware of it... but you know, after the silliness that the DoA experience was before that, we can't get a Guild team together for it - ppl remember it for what it was when they tried it, and won't go back. Now that says more to me than anything else about DoA - our guild can't even get 8 people together for a run. The responses are "meh, no thanks".
And I think this is why you don't have the population there like you do at the other areas. The stupidity of DoA in the first months, before the NM update you mentioned, has put so many people off it that they just simply don't go back. A lot of people went there in the beginning, expecting the fun factor found in the other "elite" areas, and instead were put off it entirely due to the way it was designed.
How many of those people would have even wanted to go back to see what it was like after the update? - not many it seems.
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So true it hurts, finding a team in ToPK is still easy, while the mission has been there since prophecies. People still like the runs. Heck even the greens are outdated, but people don't care.
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Oct 24, 2007, 11:46 AM // 11:46
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#38
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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DoA hasn't been stupid hard for quite some time. It's still harder than the other Elite Mission, but I think that largely has a lot to do with the other elite missions being ridiculously easy (on NM and HM)
I've found DoA to be by far the most profitable (or at least I would if I stopped with my coffer addiction) - but even the absolutely worse of Mallyx's greens sell for 10k each, get a guarenteed 5 titan gems in a run, 4 torment, 3 stygian and 2 margonite + the ones that drop on top of that.. and a good run takes 3 hours, slightly less... 3x longer than Urgoz, but Urgoz doesn't exactly make you rich.
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Oct 24, 2007, 03:52 PM // 15:52
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#39
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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Deep owns favorite farming place although edge goes for 3k! lmao sad i know
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Oct 30, 2007, 07:03 PM // 19:03
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#40
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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I was a regular at DOA for months. I even left my original guild, since most of them were not interested or wanted to invest the time DOA demands. I still have about 30 sets of gemstones, so 2 armbrace worth, that I haven't cashed.
But once GWEN came out I have been having a lot of fun there and when I visited DOA just to see, it was a ghost town. It was bad enough trying to get a team together when there was a lot people in DOA, with the low numbers now, a PUG groups is out of the question. I have returned to my old guild, as they were a bunch of good people, so the desire to do DOA with them is low.
One of the hardest things for DOA even when there were a lot of people playing, was getting a team together. I joined another guild that played DOA a lot and even then it was difficult getting a team together, taking in some cases hours. So the time commitment for DOA is the longest in the game. I very much enjoyed DOA more for the real player interaction as everyone used Vent or TS and the challenges. I heard a lot of complaints about the original cookie cutter builds, but I liked it myself as it increased the likelihood of success as well as set expectations for team and strategy.
I have 3 toons that still need to finish Mallyx (they are all waiting there). I did Mallyx once since the nerf with my Tank, but my Necro, Ele, and Monk never had a chance to do it after GWEN came out and DOA went dead. With the Ursa build, it sounds like Mallyx, or should I say the 18 groups before Mallyx should be doable head on as we did with paragons, SY, etc., after the nerf. Getting a team for Citadel was the worst as you have to find players that have completed all 4 quests before you are elgible for it, so another barrier.
I have my Paragon on its way through NF and a Ranger almost ready for Mallyx, through all but Gloom, so eventually I will be back in DOA in one form or another. I do not like grinding out points, so only a Norn level 5 or 6 at best, may not be enough for the Ursa bear thing, however I think the SY and some adrenaline builds will still work on Mallyx, although they have nerfed the paragon again.
If anyone is interested in forming up for Citadel, let me know. I think it will be essential to schedule this quest with responsible players, or plan on waiting around for hours or now days.
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